Vertex Week: Master a Modular Concept Art Process with Thomas Scholes

Master a Modular Concept Art Process with Thomas Scholes
A highly experienced concept artist and video game designer, Thomas Scholes has worked at Microsoft’s 343 Industries, NCSoft’s ArenaNet, and Disney Interactive’s Avalanche. He has seven video games to his credit.
Over the year, Scholes has pioneered a new way to create concept art quickly and efficiently by creating many small elements and cutting these hand-made and hand-painted elements together in hundreds of unique ways. Scholes’ Lego-like approach is unique and creates unusual, stylized results.
Follow Scholes to find out how he creates his concept art and how you can achieve similar results. To his website you can download assets to use yourself.
If you’ve been inspired by Scholes’ workshop and want to learn more about video game concept art, take a look at Germán Reina Carmona’s tutorial on how to improve your character design; artist Olli Olli World reveals how he creates his highly stylized characters. Spiders co-founder Jehanne Rousseau is also on hand to explain how the team behind SteelRising uses historical references in video game art.
We also have more lessons and inspiration on video game concept art, why not motivate yourself to create your own worlds through the art of FF XIV or learn how starting game art is easier than you don’t think so.
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