Redfall designer confirms game won’t have persistent progression for co-op players

After the Xbox and Bethesda showcase a few days ago, the developers gave interviews and revealed some new details about the upcoming games. This includes Arkane’s Redfall, a co-op game that will have one major downside – progression isn’t persistent for all players.
Speaking to IGN in an interview this week, Redfall designer Harvey Smith revealed that campaign progress will only be persistent for the host of a cooperative game. This means that players joining a host’s campaign will not progress through the story on their own saves, so you’ll have to replay single-player missions if you’re not the host. While you won’t advance your character’s story by joining another player, your character’s level, skills, and weapons will apparently be carried over, which could ruin the balance of the game’s early missions during your playthrough. alone.
Smith claims that while the team originally intended to give each player in a session “credit” for completing a mission, they found that for game flow players would be better off having to replay missions. in solo mode to better follow. with the story.
Other co-op games have done this in the past, including Wolfenstein Youngblood and Dying Light. A number of fans have already commented negative reactions at this news, many hope that there is still time to reconsider this decision.
KitGuru says: Typically I’d choose a game like this to play co-op exclusively, but having to replay story missions kind of takes away the interest for me. Unfortunately, it may be too late in the development cycle to make major changes to this now.
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