How to Protect the Mental Health of Video Game Players
Independent research from the Mental Health Foundation offers advice for video game publishers and gamers on how best to keep gamers healthy. According to his report, the video game industry has great potential as a source of mental health benefits. Can video games have a positive influence on mental health? Well, that’s what an independent study by the Mental Health Foundation, a UK-based non-profit organization, seems to have concluded. Twenty-four British adults aged 18 to 60 were followed for three weeks. Through a daily “gaming diary”, gamers described many benefits of playing on a console or PC for their mental health. In addition to providing gamers with the opportunity to relax, unwind, reduce anxiety, and meet people, video games also allow gamers to express themselves. creativity in a healthy way.
However, not all is rosy in Gamerland, as feelings of frustration, anger, and harmful behavior from other players impact other priorities in their lives, including self-care. According to the study, one of the negative feelings found among gamers is the lack of control. They sometimes played longer than they should or automatically continued without really knowing why. By keeping track of their moods each day after a video game session, participants noticed a significant correlation between gaming and their moods.
A positive difference in the lives of players
Such awareness may have given them a better understanding of their attraction to video games, but also the problems they encounter regarding their gambling habits. The Mental Health Foundation recommends that gamers regularly reflect on their game to maintain its position as a positive element in their lives. The simple fact that a player notices that it can affect their mental state is a major step towards adopting healthier habits.
To ensure gamers can use gaming to improve their mental health, the foundation decided to take its message directly to video game publishers and developers. While they still need to improve moderation of abusive behavior and ensure that games and the industry are more inclusive and representative of the population, they could also explore mental health support directly in games. The Mental Health Foundation tells editors: “Gamers are asking you to do more: not because you have to, but because you have the opportunity and the power to make a positive difference in their lives. ” “The industry has enormous potential to act as a source of good to help promote mental well-being,” the report points out.
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