How Sonic’s Speed Should Factor Into Sonic Frontiers Gameplay
sound borders was announced a year ago with a rather vague trailer. Fans would have to wait months later to see their first glimpse of what the game would really look like, and the reveal might have been worth the wait. sound borders was featured at The Game Awards as what Sega called the first “open area” Sonic game, which is inspired by open-world games like The Legend of Zelda: Breath of the Wild. However, Sega has yet to reveal the proper gameplay for the title.
It left fans wondering what kind of experience they’ll have with the next one. Sonic Gameplay. While there are some core facets that make the franchise what it is, fans have come to expect a variety of playstyles different from the blue blur. Sega also pointed out that the open area nature of Borders may carry over to future titles, which has players wondering how Sonic’s famous speed will affect how the game works.
The fast-paced gameplay of Sonic Frontiers
One potential approach Sonic Team could take to Borders’ gameplay is to take notes directly from the success of raging decibells. Unleashed was most famous for being the first game to feature the “Boost” mechanic which would be applied to games such as Sound Generations, Colorsand Forces. This allowed players to use rings to fill up a gauge that would allow fans to press a button to run Sonic at breakneck speeds.
How Boost-based gameplay could be applied to an open-world type environment would require the game to be fully 3D. However, this is not new as raging decibells would give fans open spaces to quickly choose paths to explore during its “daytime” stages that would almost perfectly serve as a template for “open areas”. For all irreducible raging decibells fan, a game like this may seem like a dream. However, sound borders shouldn’t be afraid to slow down either.
How Sonic Frontiers can benefit from slower gameplay
While some fans may like the idea of a Sonic game with the same fast-paced gameplay as raging decibellsnot all Sonic games have to be this fast to be enjoyable. There is a title in sonic history which makes this point quite clear in itself, and which has been sonic lost world. lost world saw Sonic traverse the Lost Hex at a much slower pace than previous versions, but that more than made up for it by giving players tons of space to explore across the board.
In exchange for Unleashed Turn up the speed, players were given a run button which – although slower – offered precise and comfortable controls. Players could run anywhere at a pace that could be activated with the blink of an eye to avoid stage hazards. The run button also doubled as a parkour button as players approached walls and ledges in the natural environment, which opened up where fans could take Sonic immensely. This could handle a big problem with Borders in that it’s possible that running Sonic too fast will cause players to run out of space very quickly in a way that sacrifices some speed for control and exploration in order to save space.
However, there is no reason why sound borders cannot allow these styles of play to meet in the middle. The location the next day Sonic The game has been said to focus on the Starfall Islands, which have been described as featuring many different biomes. Sonic Team could easily focus on lost world-esque parkour and speed on land, whereas when players want to move to a different island or area, they can cross the water surrounding the islands in a high-speed segment similar to Unleashed.
Although this concept may sound great to some Sonic fans, this is purely speculative due to the lack of available gameplay footage. Players will have to wait and see how much of Sonic’s speed is used in the next game in future updates. Fortunately, Sega said that sound borders news is coming soon, so hopefully fans don’t have to wait much longer to figure out what this “open area” game has in store.
sound borders Set to launch Holiday 2022 for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.
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