Facebook Expands Its Gaming Platform To Most Of The United States
Facebook is fully launching its cloud-based gaming platform to make it accessible to most Americans, after testing the service from last October.
The company is building its “catalog of free mobile games in a measured way and digging deep into the games people can enjoy with their friends on Facebook,” said Jason Rubin, vice president of the social media giant’s Play. in a press release. “People are playing our cloud-delivered games alongside HTML5 games. And they shouldn’t have to think too much about how games are delivered as long as we do our job right.
The beta test started with a handful of games streaming to Android and the web in parts of the United States. The company has built its infrastructure “significantly” since then, Rubin said, adding that more than 1.5 million people stream games on the service every month.
“For cloud games, this is important,” he said. “The format still has a ways to go, but this growth is a first sign that people are having fun” and the company is on the right track.
Facebook has started rolling out the games service in Canada and Mexico, the statement said. The objective is to establish itself in Western and Central Europe.
So far, in any case, the company does not charge subscription fees and does not try to replace consoles, PCs or cellphones. The company said it is gradually increasing its catalog of free mobile games.
In partnership with Ubisoft, Facebook adds the game publisher’s “Assassin’s Creed Rebellion” to the company’s social media streaming game service. Facebook said the offer is “a mobile entry in the longtime Assassin series.”
Last month (June 14), Facebook announced that it had acquired BigBox VR, maker of the virtual reality game “Population: One” for an undisclosed amount.
Seattle-based studio BigBox VR said the acquisition by Facebook will not change its operations and that “Population: One” will still be available on Discord, Reddit and other social platform channels.
Facebook, which acquired Oculus for $ 2 billion in 2014, said BigBox would be part of this division.